How To: Recount and Raid Healing
Posted by Koramoor in How To Guide, Journal, Talent Builds, tags: disc, healadin, healing, raiding, recountI was doing some post-mortem analysis on last nights raids with another NO DRAMA officer this afternoon and the topic of10-man healing came up. As I was answering some of his questions I got to thinking about Raid Healing, DPSers, and Recount.
A healers use of Recount tells a lot about them, their motivations, and often what they are doing wrong. Healers (and raid healing in general) are also misunderstood by many DPSers. Recount does not help this.
I’d like to take this oppertunity to shed a little light on raid healing in 10-man progression in general and the use of Recount. I hope his helps.
The first thing that it is important to understand is…
LearnToPray’s Golden Rule of Raid Healing :
1. If the Tank dies it is the Healer’s fault.
2. If the Healer dies it is the Tank’s fault.
3. If the DPS dies it is the DPS’s fault.
This rules applies pretty much only to threat but it is true 9 times out of 10. The main exception being infinite range raid damage phases like XT-002 Deconstructor’s Tantrum and KT’s Ice Block.
The next thing to understand is heal priority. This is the De Facto 10-man priority:
Special Assignment (ie Slag Pot or Kologarn’s Grip) > Self > Tanks > Other Healers > DPS
So barring extra mechanics the highest priority DPS starts at #6. They do not like this. However it is the right call.
With 5 DPS who gets the first heal? This is where decisions about life and death are made. A good healing team will know each other and have a good idea of who is going to heal whom. However, if one of the healers in unavailable or a number of other factors occur a healer must decide on the spot.
This is what separates good healers from bad healers and makes great healers irreplaceable. Healers should ALWAYS have Recount running. Recount should ALWAYS be on Damage Done for the current fight. This shows you the top toons’ total damage on the boss as well as their DPS.
Your choice is now made for you. If DPS A has 3K DPS and DPS B has 1.5K DPS and both are at 15% health, DPS A gets the heal while DPS 2 eats the floor. This also gives DPSers a reason other than e-peen to top the charts.
As a healer you should be a inherently selfless team player. This is not always true. Healers who try and “top the charts” through Effective Heals or Lowest Overheals are not playing correctly and will hurt the raid by trying to be “better”.
As long as you don’t run out of mana, over healing is never a problem. Waiting to heal and under-healing to is a problem.
Assignment sniping, stepping on HoTs, and going OoM from spamming group heals all increase your Effective Heals at the expense of better play.
Healers with huge e-peens also tend to cause drama and get their feelings hurt. In rare cases healers will let other players die out of spite on a progression run. If I ever hear of this or know it is happening, that player is dead to me. They will be immediately gkicked, ignored, and banned for life. I have zero tolerance with that.
Another reason to not measure healers by only Recount numbers is beacause it is the same as DPS. Healers do two things: Heal (add numbers back to HP), and Mitigate (prevent numbers from being subtracted from HP). Recount only tracks Heals not Mitigation, which is actually better. This kills the overall numbers of Discipline specced Priests and 52 / 17 / 2 specced Holy Paladins.
Due to Beacon of Light and Glyph of Holy Light Holy Paladins also run an average of 50-60 % overheal. Resto Shamans also have large overheal with Chain Heal being the 3 or 4 closest toons. Druids do as well as their HoTs are commonly sniped and Living Seed is almost always and overheal.
I hope this post makes healers not already in the know better and the rest of the raid more understanding and knowledgeable.
Oh, and one last thing: Yes, every time you ask, we already know you need heals…

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