Anub’arak. No boss in all of Wrath has troubled me more than the Nerubian Traitor King. He has been a stumbling block that refuses to go away for almost all of the expansion so far. This has earned the giant Crypt Lord the distinction on being my own personal nemesis.
A long time ago when I had been a fairly fresh 80 Heroic Azjol-Nerub was a place to be avoided. You would think that an instance filled with poisonous undead would be a Holy Paladin’s cup of tea but it was not so. Vemonmancers and the big guy’s Pound always gave me fits.
As we progressed through Naxx and into Uludar and Heroics became easier and then trivial I thought that the days of the big blue bug were behind me. This was not to be. Apparently being the final boss in a five man dungeon was not good enough for a major lore figure like Anub’arak. When Blizzard announced that the King was coming back as the final boss in the Trial of the Crusade I knew we were in trouble.
I could not have been more right. Armed with a new bag of tricks, Anub’arak continues to be a weekly point of frustration for me and my guild. While our 25 man group has downed him on normal mode, we are not consistent. When we have done it is usually at the cost of quite a few toons.
My 10-man has normal mode on farm. One-shots are the norm. Heroic is another story. Last night we put about 20 attempts in. The closest we got was 16%. Where as 25-man normal can be sloppy and still be a win, Heroic 10-man requires perfection. One major mistake or death and it’s a wipe.
Short of random complete fuck ups, our issue is phase two. We have a solid plan for using 3 ice patches per burrow phase. However short or ill timed spike kites due to misplaced ice orbs and the Acid-Drenched Mandibles debuff from the Scarabs prove to be our downfall.
We have tried to mitigate the scarabs by stacking Nature Resistance and this seems to be working well, except when the stacks get over 5 on multiple toons. Fixing the kiting is just a matter of execution by both the kiter and the ranged dps pulling down the orbs. What is commonly referred to as “bad rng” I think can be overcome by tighter play.
I’d like to see us try and skip the second burrow all together with a better DPS burn. I think we are nerfing ourselves with a suboptimal raid composition. Fixing the comp would give us more wiggle room in what is otherwise a very tight encounter.Anub’arak is not a full-on DPS race, but the burn phases are and we seem to be a little behind.
In these last few weeks before patch 3.3 and Icecrown Citadel we really need to buckle down and finish off what I think is one of the hardest encounters on the game. Anub needs to die not just for the achievement and team morale but my personal sanity as well.
Stay tuned. We’ve killed one Big Blue Fail before, this one is just a matter of time.

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