Today marks the end of the first Raid Week as Covenant. The guild and website are up and running and I’ve even had time to still do my dailies and raid. The week was a little hectic with all the new folks and organization shuffle but this next week looks to be better.

Tonight we are starting two 10 man Ulduar groups and have 25 man Ulduar as well as 25 man Naxx farm scheduled. We don’t quite have the full 25 man roster yet but we are very close.

Last night we took the new folks and some pugs and absolutely pwned 3 wings in Naxx. If we had gotten started an hour earlier we could have cleared the whole thing. Some folks got geared and 3 hours work for easy, good loot is fine by me.

Now that all of the administrative work is done setting up the guild and the website I can focus on schedules and raid strat. I think we can make a run for some 10 man server firsts and I’d like to get the 25 man doing more than two bosses. We’ll see how this week goes. Stay tuned.

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Hi all! Sorry I have been afk for the past few days, I have been working on a new project that I am ready to announce.

My time raiding with NO DRAMA is over. Most all of the raiders have come with me and I have started a new guild, Covenant.

Covenant aims to be a 25 man progression guild. I have spent almost all of my free time the past week getting the guild ready and we are off to a great start.

Check out the new guild site at http://theunderminecovenant.com.

We are recruiting and if you are looking for a serious raiding guild we may be the answer.

Stay tuned. There will be much more to come.

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Last night was a good night. Much better than the previous. Due to a RL crit at work I was unable to post yesterday about our fail Monday on General Vezax. Do not worry I have notes and I will write a post-mortem strat soon. But until then, I have the good news of last night.

I t was a night of firsts and Acheivements. We got started a little late and took a couple players who don’t usually go on the 10-man run. We down Flame Leviathan with both Tower of Frost and Tower of Storms up after a few tries and earned Orbital Devistation.

From there we ran in and destroyed XT-002 Deconstructor as usual although it was a little slow this week (3:40 vs. 3:20 last week). From XT we cleared trash and downed Kologarn.

This week instead of heading straight to Auriaya we decided to work on our boss progression and attempt Iron Council again. We were a little more well informed than the last time we tried and I was prepared to spam Cleanse the MT when Stormcaller dropped Fusion Punch.

We wiped a few times but got the hang of the fight. On the fourth run we executed perfectly. Not one death. We killed Steelbreaker first and Stormcaller last. Next week we can try try doing Runemaster last.

We decided to cap the night with a quick Razorscale kill and called for the evening. A very solid run and good work from everyone involved.

I finished up my dailies after the raid and hit Champion with my new found past-time, the Argent Tournament. Kora is now an Exalted Champion of Silvermoon. Undercity is next.

I’m looking forward to more fun tonight with the Keepers and hopefully we can clear through Vezax again tonight. Good luck to everyone. We’ll need need it for the Giant Robot of Fail.

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Last Friday was my Birthday and it started out with the best present I could have hoped for, a dead robot.

I normally don’t get a chance to raid on Thursday nights due to my travel schedule with work. However last week has slow so I was able to get home early.

I was hoping to drag my newly minted Shaman through a Naxx 25 guild farm run since my wife was going to be at a kickball game. Raid time came and only 15 people of those who had signed up were online. We waited for bit and then just decided to 15 man Anub’rehkan. We had two tanks, too many healers, and not enough DPS. The disconnects and real life we ended up with 12 and just decided to call it after a couple of wipes to his enrage time.

On a side note, who even knew that Anub’Rehkan has an enrage timer…

This effort was fail, but we had the folks on to continue our progression 10 man Ulduar group instead. Wednesday we had cleared through Freya and were on our current brick wall, Mimiron. Readers of the blog will what happened last week. It was not pretty.

So back into the fray it was. We had a few folks who did not know the encounter to we explained it and they watched the video. Then we wiped. And then we wiped again, and again, and again. Although we were making progress through the phases with the new folks it was not looking promising.

I was getting late, quarter til midnight,  and I decided to give a pep talk. I said:

“Guys, It’s 15 minutes until my Birthday and all I want is a dead robot!”

Then we wiped again. We kept at it though and people started to get a little burnt out. The attempt was called for as people had to get to sleep before work on Friday. We made into Phase 4 with no deaths. All three parts of the mob were around 20% and we lost the off tank . At 5%, 8%, and 11% we lost the main tank. We had most DPS and the healers alive and started a frantic kite and burn. We lost a couple DPS and had the bottom and middle at zero and the head at 2%. Ranged DPS finished it off and we had done it. I got my dead robot.

It was messy. It was frustrating. It was epic.

We have now beat what is widely considered one of the most difficult and complex normal mode encounters in the game. It was a Major Lift! It was a “This is why I Raid!” moment. We got a hat and some clothie gloves for our efforts and called it for the night.

Tonight we play for all the marbles. It is our first shot at the last section of Ulduar and we are going after General Vezax and then, gods willing, Yogg Saron. I very much want to complete the clear tonight and I think we can. However, win or fail we have come far and if not this week, then next.

If I have learned one thing with this group it is that we shall overcome. We have torn down many walls in our quest for progression and we will keep tearing them down as we find new ones. Patience, dedication, and practice do make perfect.

On this my birthday weekend, the dead robot was not the only present I got. Last night during our 25 man Ulduar run I received my first Fragment of Val’anyr. I was very honored that the guild thought I should be the first of us to collect them. I usually don’t care that much about loot. I like shiny things as much as the next guy, but I am all for spreading the wealth. Val’anyr may be the one exception. I want it badly.

Right now it’s assembly is my endgame goal. For me it represents the ultimate for what I’ve tried to be in this game. It is truly legendary. You can track my quest for Val’anyr, Hammer of the Ancient Kings in the sidebar of the blog under Countdown to Val’anyr. It is going to be a long path. One that I am very excited to take. Wish me luck.

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After a month of work, part three of my plan is complete. Yesterday my soon-to-be-Resto Orc Shaman dinged 80! I am now on step closer to completing my own personal nation of restoration. All that is left is to grind out my level 60 Forsaken Priest. However, it may be a little while before I begin that process because of the Patch 3.2 Mount Changes.

Now that Stone is 80 I need to get him so decent Resto gear, since I leveled him Enhancement. If I’m lucky I can make the guilds Naxx 25 farm run tonight and pick up some pieces there. Other than that it is time to run a bunch of Heroics. I also need to level his Leatherworking now.

Playing a Shaman has been as fun as I had hoped and I am looking for to healing with him. It has also been interesting to compare the contrasts of my Paladin versus a Shaman. It is very much a mirror image.

When I started my L2Heal project I thought the end would be a long way off. It has been a long journey but now it seems more doable than ever. With 3 of the 4 Healing Classes at level 80 I understand more about the mechanics of the role than ever. It has helped me be a better healer and a much better raid healing lead.

Ghostcrawler recently said that basically “Bring The Player Not The Class” applies to everyone but healers. In my effort to be flexible and useful to the raid (as well as learn a lot) I decided to level, gear, and raid the other 3 healing classes besides my Holy Paladin. Kora will always be my first love, however I am very in-like with playing my Tree and Shammy.

I am very excited to Raid with my priest as well although the prospect of leveling a clothie is always a daunting one for me. When played well Priests really are the ultimate healing class and a playing Discipline at the highest levels is an art-form.

Players have their own preferences (usually their Main), but all the classes are good in their own right. I have learned much with this endeavour and will continue to do so. I hope I can take the knowledge I have gained and give it back to my guild and the community at large. That really is my favorite part of this game…

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I am a Warcraft Lore Junkie. As such, I am very excited with the new Tier 9 set names.

Here is a “Cliff Notes” guide to the Characters behind the names of the new gear:

Click through the links for more information.

Turalyon:

High General Turalyon was a Knight of the Silver Hand and second in command to Lord Anduin Lothar during the Second War. After Lothar was killed by Orgrim Doomhammer, Turalyon defeated and captured Doomhammer defeating the orcs and beginning their years of internment. Turalyon later travelled through the Dark Portal with Archmage Khadgar and helped him destroy the Dark Portal on Dreanor before it was ripped apart and became Outland.

Turalyon is one of the Statues in the Valley of Heroes in Stormwind. He was also the lover of Sylvanas Windrunner’s sisterAlleria. Turalyon was also present at induction of Prince Arthas into the Knights of the Silver Hand.

Wrynn:

This is most likely a reference to the current king of Stormwind and childhood friend of Arthas, Varian Wrynn. Varian’s father Llane was murdered when he was a boy during the Second War. He blames all orcs for his father’s death. His wife, Queen Tiffen was killed during a riot by the Stonemason’s Guild. The Stonemason’s later became the Defias Brotherhood.

Varian is vengeful and hot-tempered as can be seen at the end cut scene of The Battle for Undercity and the trailer for Patch 3.1 The Secrets of Ulduar.

Thassarian:

Thassarian was the first Death Knight to join the Alliance.

Windrunner:

Sylvanas Windrunner was the Ranger General of Silvermoon during the invasion of Quel’Thalas by the Arthas. She was defeated, captured, tortured, killed, and then raised as a Banshee servant to Arthas. She was the first Undead to break the will of the Lich King and founded the Forsaken, of which she is the leader.

Her two sisters Alleria and Vereesa are also very important lore figures. Interestingly both sisters were the lovers of human men, Turalyon and Rhonin respectively.

Nobundo:

Farseer Nobundo was the first of the Draenei Shaman. He was present during the slaughter of Shattrath City and accompanied Velen on on his escape from Dreanor and eventual settlement of Azeroth.

Velen:

Velen is the leader of the Dreanei. Velen originally lived on Argus and was an Eredar like Kil’Jaeden and Archimonde. He is the former best friend of Kil’Jaeden and now mortal enemy. He led the exodus of his people from Argus to Draenor and then to Azeroth.

The Exodar ship was originally part of Tempest Keep and was raided and captured by Velen’s Dreanei to escape from Outland.

VanCleef:

Edwin VanCleef is the leader of the Defias Brotherhood and the end boss in the Level 20 instance Deadmines.

VanCleef was originally one of the architects in charge of rebuilding Stormwind and the Second War. When the nobles refused to pay the Stonemason’s Guild for their work VanCleef organized them in rebellion and that led to the forming of the Defias Brotherhood.

VanCleef commissioned the building of a giant warship beneath the Deadmines of Westfall. Once complete he planned to sail into Stormwind Harbor and shell the city until it surrendered.

Deadmines is widely considered one of the best Old World instances in the game.

Stormrage:

Malfurion Stormrage is the twin brother of Illidan Stormrage and best friend of Tyrande Wisperwind. He was the first Night Elf to learn the path of the druid and was taught by the demigod Cenarius. The three were involved with defeating the Burning Legion at Mount Hyjal and the Sundering.

Malfurion now resides in the Emerald Dream where he fights to purify it’s corruption. That is the central story in the next, as of yet unreleased, Warcraft novel Stormrage by Richard A Knaak. Knaak also wrote the War of the Ancients trilogy which tells Malfurion’s story to this point.

This unreleased novel has caused many people to speculated that the next expansion will involve The Emerald Dream, The Maelstrom, or both.

Kel’Thuzad:

Kel’Thuzad was an Archmage of the Kirin Tor, however he was banished from the order for his forbidden experiments with Necromancy. He was called to the Northrend by the Lich King and instructed to oversee the creation of the Cult of the Damned as well as the distribution of the original Plague to Azeroth.

He orchestrated the Plague by contaminating grain shipments from Andorhal. Prince Arthas (pre-Lich King) confronts Kel’Thuzad in Andorhal and kills him only to raise him from the dead as a powerful Lich after Arthas is corrupted.

Kel’Thuzad is currently the end boss of the Naxxramas raid zone.

Khadgar:

Khadgar was a young and gifted apprentice of Medivh in the tower of Karazahn. He was the first to discover the Medivh was actually possessed by Sargeras and eventually killed him by stabbing a sword through his heart. When he killed his mentor he became cursed with unnatural old age.

Khadgar was also one of the Alliance commanders during the Second War. He travelled to Dreanor with the original Alliance Expedition  and can still be found in center of Shattrath. He is now an advisor to A’dal.

The herb Khadgar’s Whisker is named in his honor. He also has a statue in the Valley of Heroes.

Kolitra:

Koltira Deathweaver was the first Death Knight to join the Horde.

Thrall:

Thrall, son of Durotan, is the successor to Orgrim Doomhammer as the Warchief of the Frostwolf Clan. He was taken as a child and made a slave and then gladiator at the Durnholde Keep internment camp ran by Major Lorin Remka. He escaped and organized other orcs into raids on the interment camps, freeing the orcs.

Thrall learned the ways of the shaman and has since become leader of all the clans and quite possibly the entire Horde.

Liadrin:

Lady Liadrin is the leader of the Blood Elf Paladins, The Blood Knights. She is a former priestess who renounced the Light after the fall of Quel’Thalas. She was the first to become a Blood Elf Paladin by draining the Light from the Naaru M’uru after his capture at Tempest Keep.

She later regrets stealing the power and travels to Shattrath and apologizes to A’dal. She then committed her self the Shattered Sun Offensive and the recapture of the Sunwell.

Zabra:

Zabra Hexx is a Troll Priest and lived at the Scarlet Monastery before it was taken over by the Scarlet Crusade. He is self taught in the ways of the light from the books he discovered in the Monastery Library.

Gul’dan:

Gul’dan was a Shaman of the Shadowmoon Clan and a student of Ner’Zul. He was eventually corrupted by Sargeras and became a master Warlock. He led the efforts to demonize the orcs of the Dreanor.

Gul’dan became the leader of Shadow Council and ordered the death of King Llane.

After his death Illidan Stormrage sought out the Skull of Gul’dan for the power to defeat the Legion. The Skull corrupted Illidan and turned into a half-demon/ half -elf.

Garona:

Garona Halforcen was the half-orc friend and advisor to King Llane. She was also a double agent for the Horde and under the influence of the Shadow Council.

Under orders from Gul’dan she assassinated King Llane. She spent the rest of her life in regret of her actions.

The assassination of King Llane is also one of the scenes during the battle with Yogg-Saron in Ulduar.

Sunstrider:

Kael’Thas Sunstrider was a powerful Blood Elf mage who was trained in Dalran by the Kirin Tor. After the fall of Quel’Thalas he founded the Sin’Dorei and vowed vengence.

In his quest for revenge he eventually aligned himself with Illidan Stormrage and Lady Vashj. And attempted an assult on the Lich King at Icecrown.

During his time in Dalaran he befriended Lady Jaina Proudmoore,  who he no-so-secretly (unrequitedly) loved.

Kael’Thas is the final boss is both Magister’s Terrance and The Eye (Tempest Keep) raid instance.

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Last night was difficult. It was our second attempt at 25 man Ulduar this week with a few spots PUGged as we work on recruiting. We decided to skip Ignis and Razorscale and go for the easy win on Kologarn.

It was not easy, nor was it a win. In fact we wiped 4 times on trash getting to Kologarn, failed there twice and then decided to head back to Razorscale. That was even more of a disaster. We decided to call it for the night and headed to run Heroic VoA to get some loot.

For those interested here is the WoL Report.

All in all when it comes to Ulduar we failed. I took notes, went through the logs and figured out want went wrong. He is a short list on how not to fail. Follow this advise and the loot will come…

1. Enviromental Damage

This is the nice way of saying “Don’t Stand in the Fire”. Unless you are a tank the number one source of damage and death is Environmental Damage like Razorscale’s Devouring Flames and Kologarn’s Eyebeam. Look for the animation and if all else fails DBM will even tell you to move. Please listen. At best, if you can get heals you are wasting healer mana. At worst, you get one shot. Doing this will help prevent wipes.

Unfortunately Naxx taught people bad habits. Good healers were able to heal through most all environmental damage with the exception of KT’s Shadow Fissure. Even Heigen’s Eruption was not a one-shot. Ulduar is not forgiving of laziness. Everyone is responsible for their own situational awareness. Your healers can not carry you through anymore, even if they wanted to.

Adgamorix over at Divine Plea as an excellent post about Environmental Damage in Ulduar. Read it. Learn it. Live it.

2. Your Other Job

Everyone in the raid has at least two jobs. With rare exception only Tanks do both. You can win by only doing one job like you can win a boxing match with only one arm. But why make it more difficult than it needs to be? Blizzard has given you tools. Use them. Here is what you can do.

Tanks: Cooldowns

This should go with out saying and every good tank I know already does this. If you are tanking and the mob goes into “insert-type-of-mega-damage-here” mode use your Trinkets and CD Talents to stay alive while your healers try and not have a heart attack.

DPS: Interrupt

Most, but not all, big time spells that Bosses have use a cast time. These can often be interrupted. Rogues can Kick. Death Knights and Warriors have a number of skills. Most other classes have one too. Use them. Even better call it out so that others are not wasted. The Dark Rune Watcher adds during Razorscale cast Chain Lightning. It does 11K damage. It can be interrupted. You get the idea. Learn what spells on what mobs are interruptible and then interrupt them. More avoided damage equals less wipes.

DPS: Crowd Control

The was NO need for Crowd Control in Naxxramas. Now there is. Learn what you can Banish, Sheep, Cyclone, Hex, etc. Develop a CC plan before the pull and execute. Once up make sure to focus fire as to not break the CC. We wiped 3 times on the first add pack in the Antechamber last night trying to AoE pull. Once we properly used CC they we no longer a problem.

Healers: Cleanse

DoTs and debuffs kill. Period. If you can cleanse it do. Dark Rune Gaurdian adds during Razorscale use Stormstrike. After the 10K hit it adds a debuff that adds 20% to Nature damage (like Chain Lightning) for 12 seconds. The debuff could easily add another 10K in damage. Cleanse costs 1 GCD. That is basically an instant 10K heal. Wow. Use it, and when you have to, spam it. Last night during the Razorscale attempt I had 19 Cleanses. The next highest was 8 followed by 2. We had 6 Paladins (not all healing) and 2 Priests.

3. Communication

When to talk in Vent

Call out important things like Crowd Control and Interrupts. Also call out when you are incapacitated like  Stone Grip or Slag Pot. Call out when you are casting Rebirth or using an Anhk. Call out when you need backup help. Unless you are the tank, healing lead or Raid Leader that is about it.

When not to talk in Vent

We like and would love to talk with for hours, just not in the middle of a boss fight. Please keep chatter to a absolute minimum so important instructions and warnings can come across. This includes before a pull when instructions are being given. Also the less time the Raid Leader needs to repeat things, the more bosses that die. The more bosses that die, the more loot that drops.

Two things to not call for: Heals and Buffs. The healers know you need heals. If they can they will. Also, in the mean time, move out of the fire you are standing in. The Leader or their designate should handle “Buff Watch”. 15 people calling for “Kings” just clutters the channel and honestly, is annoying.

That all being said Vent chatter is fun and a great part of raiding. The only challenge is to remember time and place. If someone is AFK and we are waiting around, talk away. If we are about to pull it’s time for movie theater mode.

4. Take it like a man (or orc, or cow…)

After wipes we need to figure out what happened. If you could do something better we need to tell you. We still like and we are still friends. Constructive criticism is a good thing. Listen, learn and fix it. And remember no one is above this. If an officer wipes the raid it is their fault like anyone else.

TLDR: Raiding Heroic Ulduar is hard.

Situational awareness, communication, knowledge of class and encounter are paramount to higher level raiding. A bad guild will yell at players for mistakes. A good guild will coach them through learning. However, either way it is up to the players to pull it off. This is what it takes if you seriously want to raid and get the good loot.

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The summer 2009 NO DRAMA recruitment drive is going better than expected. We have gotten many new applicants as well as renewed intrest with the veteren players. We are well on our way to being able to staff a full 25 man raid with alternates. This makes me very excited.

We had our ususal raiding lull over the weekend and I was not able to log very much and with Father’s Day the usual Sunday run was put on hold. This worked out well as it gave me time to knock out the Fire Fest so I can get back to finishing my Shaman… he’s almost ready…

Tonight we are going for round two of Ulduar 25. We have new toons to take, and thankfully more healers. I am looking for good things to come and would like to see us at least down Kologarn and Auriaya. Wish us luck.

I also get to tryout raiding with my new Logitch G9X mouse and a new addon config. This should be an interesting if not productive night. Stay tuned. More to come…

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NO DRAMA is looking for skilled and dedicated raiders for 25 man Ulduar.

About NO DRAMA:

Server: Undermine US (PVE EST) Horde

NO DRAMA was founded in January of 2009 by a group of friends focused on having fun and successful raiding. We have grown and are now working on fielding a consistent 25 man Ulduar team. We currently are running 2 10 man teams. We are a casual guild and have many leveling toons and alts as well as many raiders. Ventrillo is a must for raiding. We are an explicit guild in chat and vent. We expect skill and dedication as well as a healthy sense of humor.

Loot is handled via loot council. We make every attempt for loot to be fair and consistent.

Once accepted as a recruit there is a 2 week probation period. You are expected to be for Sunday through Thursday raids during this time. Please bring appropriate consumables as well. Proper class, gear, and spec knowledge is expected as well as good situational awareness. You will be expected to watch encounter videos prior to the raid and know the fights.

Raid Times:

8:30PM to 12PM server time (EST) Sunday, Monday, Tuesday, and Wednesday.

Throwback Raid: 2PM – 5PM Saturdays.

Progression:

Sartharion (10/25) – Clear +2 Drakes

Naxxramas (10/25) – Clear

Malygos (10) – Clear

Ulduar (10) – 9/14

Ulduar (25) – 2/14

Application:

Please apply by posting to the Guild Application forum at http://nodramaisgooddrama.com/forum. For any questions please PM Koramoor, Chorizo, Boagrious, Soop, Fostmare, Xeraxis, or Mayve.

We are currently accepting all class applications.

Thank you for your interest.

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Progression is a common word when discussing Raiding in Warcraft. One is supposed to “progress” through content and down one boss after another until you have bested everything Blizzard has delivered. This is very intentionally not easy.

Progress is also not free. The costs can be high. Hundreds of gold, hours upon hours of time, and seemingly endless frustration are paid to make progress. Certain bosses are progression bosses. They have frustrated tens of thousands of raiders, destroyed guilds, and brought the pain to citizens of Azeroth. These are the gate keepers to the end bosses.

Yogg, and before him Kil’Jaeden, Illidan , and Archimonde are all very hard, as the end bosses should be. But before you can fight them you have to earn the right. Bosses like M’uru, Felmyst, and Illidari Council are progression bosses.

For Ulduar it is Mimiron.

The Mimiron fight is the World Series of knowing where to stand. One may think this sounds easy. If so, they have not fought this boss. In the past two days I and 9 other NO DRAMAtics have wiped 24 times on Mimiron. 24 Times. Today is the raid reset and we have to clear back to him to try again. This has been both expensive and frustrating.

We can get to stage 4 consistently but then some one-shot mechanic gets us. Either a Laser Barrage, or a Shock Blast, or Rocket Strike. Sometime it’s bad luck, sometimes it’s our fault. This really began to wear on the raiders. Even me, and I’m about as persistent and dedicated as it gets.

The good news is that is worth it. Even beyond the stellar loot table and shiny hats is access to the final bosses and a chance to clear current content. Loot, server bragging rights, and huge epeens all sound pretty good to me.

My final message is: Do not lose hope, this too shall pass. We will look back on the day when this was “impossible” like we have with many others. Even better is that nothing in this game beats the feeling when we do down him.

Remember, in progression after The Minor Fall comes The Major Lift. Hallelujah.

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